Sonntag, 5. März 2017

Donnerstag, 17. November 2016

Some like it painted... not prepainted

Greetings masters of Krosmaster, this is Warpstone with no analitics today.
Today I have a diffefrent issue.

Needless to say Krosmaster figures come prepainted and ready to enter the Arena as soon as they are out of the box, which is really convenient. But internet is full of pictures of repainted krosmasters and handcrafted summons. Do you have lots of those in your communities?

Show us what you got!

Russian community has a few. The figures below were painted by Yaroslav.

Montag, 14. November 2016

German nationals Day 2 - Final Top 4 Teams

German nationals Day 2 - Final  Top 4 Teams

On day 2 the top 16 players fought in single elemination mode on Moon Island:


Congratulation to Basti the German Champion 2016 and member of Team Double Critical.




Montag, 7. November 2016

Sinnvolle Krosmaster Addons für Transport und Aufbewahrung

Sinnvolle Krosmaster Addons für Transport und Aufbewahrung

Liebe Meister des Krosmos,

heute will ich euch zeigen wie ich meine mittlerweile doch extrem große Sammlung organisiere.
Angefangen mit den Krosmaster Statcards, welche ich komplett (soweit möglich) in Deutch und in English besitze.

Zum Schutz der Karten, habe ich mir Hüllen von Dragonshield* (2x100) gekauft, diese verwende ich - wie auch die "perfect size" von KMC* bereits für meine Magic Karten.

Die Karten sollen dann nach Season sortiert in einen PRO-BINDER* von Ultra PRO* einsortiert werden. Der Binder bietet Platz für 180 bzw. 360 Karten, diese werden seitlich in den Binder gesteckt - für mich persönlich viel angenehmer als die "Top-Loader".


Zunächst werden alle Charakter Karten in Hüllen gepackt, was wirklich eine nervige einmal Arbeit ist, aber ohne Hüllen gehe ich nicht mehr als dem Haus.

Danach werden die Karten nach Season sortiert in den PRO-Binder geschoben (hier noch zu Bildzwecken unsortiert), so findet Ihr Sie beim Suchen schnell wieder.

Ich habe diese zusätzlich noch aufsteigend nach Krosmaster Level geordnet.

Für den Transport der Miniaturen, setze ich - wie auch schon bei diversen Skirmish-Spielen auf Taschen und Einlagen von Feldherr*. Die kleine Feldherr MINI Plus* Tasche ist optimal für den Transport der wichtigsten Turnierteams, Figuren, Token und Würfel.

Zur Unterscheidung der Teams oder doppelter Figuren, empfehle ich Euch ausserdem die Bases aus dem Spiel Gulli Piratten* von Heidelberger.

Für unsere Double Critical Turniere nutzen wir diese Sortierkästen* mit 9 Fächern.

Viel Spaß beim Organisieren und Sortieren Eurer Krosmaster Sammlung :)


Montag, 24. Oktober 2016

Montag, 10. Oktober 2016

Krosmaster 2.0 released - Tactical Series (repost)

Krosmaster 2.0 released - Tactical Series (repost)

My review and prediction of Krosmaster 2.0 - 8 month earlier, what do you think about the ne basegame?



Dienstag, 27. September 2016

Season 4 teams. What awaits us in future tournament play?

Greetings Masters of Krosmaster, this is Warpstone and with all the Season 4 spoilers revealed, it’s time to speculate on the teams that we’re going to see in the nearest future. The ideas below were made up by Krosmaster-Russia.

All the new Chafers possess an ability called “Heritage” that buffs Krosmasters next in the Timeline if the ability’s owner is K.O.’d. Since all Chafers are Initiative 3, we can combine them in any order we like to form a new tribal team.
Like this:

Every K.O.’d Chafer will give double buffs: first to the next Krosmaster in the Timeline due to the Heritage ability; then to the Elite Chafer due to the latter’s “Massacre” ability. The actual team composition is up to individual playstyles as long as it’s a proper Chafer swarm. Then again, the role of “the tentpole” is not exclusive to the Elite Chafer: any strong level 3 non-Boss Krosmaster will do the trick. The ideal options would be:

By switching out Chafer Archers for level 1 Chafers and adding mobility characters (think pushers and Poochan) into the mix, we get a strong team that’s not afraid to lose a Krosmaster or two.

The last two levels are best filled with mobility characters:

Or alternate damage dealers:

Our favourite friends Yugo and Cleophee will be glad to look at the new Ninbox variant:

This is where things get really versatile. The basic idea is to take two Hazwonarms, add 4 level 1 Chafers (Lancer, Foot Soldier or Boomba in any legal combinations), then invite a level 3 or 4 to the party. Good choices are any level 3 or 4 Krosmasters that get an extra attack out of +2 AP. If you choose a level 3, add either another level 1 Chafer or Grougaloragran – Old if there are no Bosses on the team yet.
The Hazwonarms can buff up to four level 1 Chafers for +1 AP/+1 MP or two Chafers for +2 AP/+2 MP or also buff the expensive figure for +2 AP. Ideal candidates are Buck Anear and Lord Crow since they can fully utilize the Hazwonarm buffs.

Choosing Grampy or Mopy King will add to the already respectable mobility of the team. Good level 1’s to pair with a level 3 main character are Kivin, Steamy Wonder or the new Puny Vampire.
The new Lord Crow adds an interesting twist to the popular HarryCrow team (known to American players as Dirty Harry).

Take Lord Crow and Harry Sah for the ultimate ability to summon and buff Armored mobs. Just these two Krosmasters give you both Farmer and Crafter for added economic advantage. The rest of the team may be filled with control characters (think Phaeris, Puny Vampire, Moe Lawr, Steamy Wonder) or added damage with low-level Chafer.
A single Hazwonarm will speed up the Lord’s Crobak summoning as well. Grim Preacher would also seriously buff both the Crobaks and the Pink Dragoone.

“Light-“ teams brought to prominence by the infamous Light Crow swarm is getting a new summoning favourite with Sphincter Cell (any level 1’s aside from Poochan and Phaeris are optional)

The Mopy King has already been named “Anna Tommy 2.0”. For a level increase he gets extra MP, AP and HP, Dodge (which is going to matter with the new Lock rules) and a pushing ability. He’s also a good substitute for Anna in the popular Queen Swap due to high Initiative.

Rex 2.0
Also due to his Initiative the King literally begs to play pusher for Doo Rex. Not only can the King keep up with the quick-footed Feca in the mid-field, he’s also unlikely to harm him through the All Resistance. Lou is a traditional Doo Rex buffer, but can easily be swapped for more damaging characters, since we have the King for positioning.

For a more versatile team, swap Mopy King for Persee Phore (who also goes before Doo Rex!) to open up some team slots.

Teams based on Moon get built on the same principle:

Total control
Vampires are masterful at controlling the enemy: Master Vampire denies attacks on himself and jumps around no worse than Cleophee; Puny Vampire denies healing. The pair can seriously unnerve, say, Merkator, Katar or Malee Buhrum.
Other debuffers like Gett Outtadier, Nox or Raul Bak nicely compliment the fanged guys’ skills: a team with Master Vampire and few Krosmasters might dominate tentpole teams.
Also, Master Vampire is a good opportunity to field either Igar Dlador or Ira Tayte for added control options.

The popular OpaTeam worked because Henual gives Diver Birel an extra attack. Both combine well with Skidmonk: the +AP lets the Monk attack twice, while the Living Shovel can stop him from launching himself at the enemy when using “Here we Go!”. One Diver and Kivin may be swapped for Mopy King for better positioning or for Sphincter Cell for better battlefield control. 

The Nun is a very controversial character: she doesn’t do much damage, is a boss and debuffs her own allies. Still, she can also heavily debuff enemies and combos well with Krosmasters in possession of “extra” AP, yet starving for MP: Darkli Moon, Mike Locke, Khan Karkass, Marline, Joris–Master, Ayan, Diver Birel.
Every turn you can throw a Tombstone at the enemy together with one of the damagers. The damager then gets -1AP/+1MP, hits someone and runs away. Rinse, repeat, Yo-Yo. Highlights include Marline and Mike Locke, who could massively debuff enemies before running away. Joris-Master utilizes a somewhat different mechanic, but is capable of hitting like a truck with his second spell and the Tombstone’s extra MP.
After two turns of Yo-Yo-ing the enemy, the Nun can hit “Pressure Buttomb” and advance to lay down some serious AoE hurt.

What ideas do you have on future team composition?

Montag, 26. September 2016

Russian community birthday tournament

Greetings Masters of Krosmaster. This is Warpstone and I'd like to give a small review of the tourament we had here in Moscow on September 18.
We had the Krosmaster-Russia community birthday (it's two years already).

The event was really special. 24 players, tons of prizes additional challenges like Ecaflip coin-tossing contest and a Quiz.

Five rounds gave us the winners who left behind all those notorious merk-push and light crow lists

Egor Rudko took the first prize with a really custom team to be proud of. The second was taken by 
a dull Kitty Rage list in the hands of Yury Mityanin and the third was taken by Yury Andreev - a player from Saint Petersbourg.

The celebration didn't end on that and we had a crosmaster cake with a special coctail made by the venue for the occasion.